Monday, February 1, 2016

An update...

I don't have much art to share lately, since the two major projects that I've been working on are unannounced. I just wrapped up a children's book with the Cornell Lab of Ornithology, which should free up my schedule for more fun drawing! Yay! And while the announcement of our interactive fiction game project at Molly Rocket is imminent, it'll be a while before we're able to show much art. BUT, I have done a whole bunch of new drawings for the Mo Ro blog, which I figured I'd share here.


Saturday, October 10, 2015

Molly Rocket Development Blog

Just a quick post to announce that the Molly Rocket website is now live and posting weekly blog updates! I've been doing some seriously ridiculous drawings for it, and Casey has been writing some equally ridiculous blog posts. Stay tuned for news about our interactive fiction project, among other things. There's a mailing list that you can subscribe to if you want updates delivered to your inbox.

Below are a handful of the illustrations from the site - and there are plenty more coming!


Thursday, August 13, 2015

Phoneme Phun

Just an average day of game development at Molly Rocket. Casey (programmer) and I (illustrator) had some deliberations over which mouth shapes (phonemes) we should use for certain words/sounds. It involved making lots of stupid faces and strange noises, and was all rather amusing.

(If it's not apparent, work is a lot of fun.)


Wednesday, July 22, 2015

Valve Visit

I'm now officially living in Seattle, and between moving and working I haven't had any time to draw for the blog! Hopefully once life calms down a little, my posts will start up again. But things have been exciting...

Today I got to visit Valve, the developer behind the Half-Life series and the Portal games, among other things (Steam, for example). I've been a huge fan of their games since playing Half-Life 2 back in high school, and I never imagined I'd get to visit the company - and not just as a fan, but as someone in the industry (which is still pretty surreal). The main reason for our visit was to test out the HTC Vive, a virtual reality headset. It was my first VR experience and it completely blew me away. This video does give you a basic idea of the tech, but VR is really something that needs to be experienced to be appreciated...

At one point in the demo, you try to repair a robot at Aperture Laboratories from the Portal games, and when you inevitably fail (as you're designed to) GLaDOS descends, looks you square in the eyes, and destroys the lab around you... pretty immersive, amazing stuff. So, to conclude, here's a drawing I did a few years back of Chell and Wheatley... because the me who drew that would have a hard time believing that today happened.


Sunday, June 7, 2015

Tuesday, June 2, 2015

Seattle bound!

I have been seriously neglecting this blog! Life has been crazy. I'm moving to Seattle (from NY) to work for game developer Molly Rocket. I've been freelancing full-time for Molly since September and it's been so much fun. I love collaborating, and it's something I've been sorely missing over the past few years as a freelance illustrator. I think we're making something really cool and I'm super excited to see where it all goes :) The project I've been working on should be announced at some point in the next few months, and I'll make sure to post an update when it does.

In the meantime, here's a quick sketch of Furiosa from Mad Max Fury Road. Good news! Film is not dead!